Sweet Bonanza · An Australian English escape

One small hop. A new horizon.

Drift into a Sweet Bonanza lagoon of lollipop islands and marshmallow bridges. Find a landing, cross a neighbour and leave a little more space.

Lollipop lagoon in Qavorelin's illustrated fruit and confectionery world
An open horizon over the lollipop lagoon
Sugar lilies in Qavorelin's illustrated fruit and confectionery world
Sugar lilies around an empty landing

Twenty sweets around an open centre

The lagoon board begins with a single empty landing. A legal hop takes one sweet over an adjacent sweet into that empty space. The crossed neighbour disappears, changing the shoreline for your next move.

20 sweets
1 open centre

Start. Neighbour. Landing.

Sugar lilies mark the landing

Start, middle and destination form one straight line. Horizontal and vertical crossings are allowed; diagonal shortcuts are not. The empty destination lies two board positions from the sweet you choose.

  1. Select a starting lollipop

    Choose an occupied position. Its selected state marks the piece you plan to move; selecting it again cancels.

  2. Find an empty destination

    Look two spaces away on the same row or column. The square between must contain another sweet.

  3. Make the crossing

    Activate the empty landing. Your sweet moves there, the crossed sweet is removed, and the start becomes empty.

  4. Explore a different shore

    Undo hop can restore earlier boards. Reset lagoon puts twenty sweets back around the centre, ready for another path.

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Lollipop Crossing

Marshmallow bridges in Qavorelin's illustrated fruit and confectionery world
Marshmallow bridges over a quiet channel

A bridge you can cross back

Undo hop restores an earlier arrangement, including the removed sweet. You can revisit several moves and try another route. If no legal hops remain, the board reports the number of sweets left rather than pretending the puzzle is solved.

Read the blueberry path backwards

Before moving, look for the landing you would like to create next. A hop empties its starting point as well as removing the middle sweet. Those two new spaces can matter more than where the moving piece finishes.

Blueberry path in Qavorelin's illustrated fruit and confectionery world
The blueberry path
−1

Every crossing leaves one fewer sweet.

The moving lollipop survives its hop. The neighbour it crosses is removed, while the starting position becomes an empty landing for a possible later move. Follow these changes one at a time.

Cloud picnic in Qavorelin's illustrated fruit and confectionery world
Clouds gather above a candy picnic

A pause can be part of the route.

You do not need to solve the lagoon on your first visit. Explore a few reversible crossings, notice a new pattern and leave the next idea for later.

Why this lagoon moves slowly

A few useful answers

Lollipop Crossing, explained.

Why can I not hop diagonally?

The crossing rule uses rows and columns only. Start, middle and landing must align along one of them.

What if the board has no more hops?

The message reports how many sweets remain. Use undo to branch from an earlier position or reset the lagoon.

Does selecting a sweet move it immediately?

No. A move happens only after you choose a legal empty landing.

Quiet cove in Qavorelin's illustrated fruit and confectionery world
The quiet cove

A picnic beside the quiet cove

One remaining lollipop is the goal, but each considered hop can be enough for a break. The lagoon keeps no timer or public record. Close the page whenever the view has done its work.

Display & storage

The consent decision is remembered for up to one year. Optional permission lets this browser retain your motion choice.

Your system motion setting is also respected. Games do not require animation.